STABLE
Coins: 0
YOUR FIRST PACK PROTOTYPE
Tiny Pack Opener
Pick a pack. Discover your next card.
Shop settings · Dev
Reserve one of the four shop slots for your newest modern set. Other slots rotate normally.
Settings save in Dev only. To publish them, export and replace shop-settings.js in pack-dev, then run Publish Dev to Stable.
Boosters / Displays
Choose a single booster or an original box.
Single packs cost 1 Energy. Bundles cost 5 Energy for 6 packs; Pokémon Center boxes cost 9 Energy for 11 packs. Booster packs only; box extras are not included.
Opened packs
Checklists: Base Set · Base Set 2 · Team Rocket
Click to flip. Click again for the next card. Keyboard: use Tab, then Enter or Space.
All cards are saved after you rip the pack, before you reveal them.
Artwork loads from the local artwork folder, with an online fallback. Run Download-Artwork.cmd once to save the included sets for offline use.
Dev price editor
Browse every set and finish. Set your own coin values for duplicates, packs and boxes.
Prices save in this Dev browser. Existing coins and purchases stay as they are.
To publish edited prices: export economy-prices.js, replace that file in pack-dev, then publish as usual. The editor stays hidden in Stable.
The vending machine
Trade duplicate cards for coins. Pick a treat for your collection.
Packs rotate every 10 min · Boxes rotate daily
Choose a product
Game coins only · No real money
Your collection binder
All series and sets · Keeps one of each card and finish. Undo is available until you spend coins.
Sells extras from this set, including cards hidden by filters. Keeps one of every card and foil variant. Coin values are for game testing.